Using the Toy - overview
Create an animated doodle in three easy steps.
clears the current doodle and
wipes the entire Flick.
First, draw a doodle and click the next button.
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Next, draw another doodle and, if you want more, press again
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Finally, when two (or more) doodles are drawn, press the button.
This calculates the tweens and plays them back as a standard stop frame animation.
Note: Each doodle is a keyframe. Intermediate doodles (tweens) are constructed
by the application for playback.
An animated doodle (yippee!)
During playback, the start button becomes a
(resume)
button (with obvious meaning).
The previous and next buttons
become single frame step buttons, pausing playback, and stepping through the tweens.
(resume)
button (with obvious meaning).
The previous and next buttons
become single frame step buttons, pausing playback, and stepping through the tweens.
Editing - A
To edit the flick click the
This stops playback and returns to "capture" mode (drawing) and displays the last doodle.
Editing - B
During capture the
button removes the last curve of the current doodle.
clears the current doodle and
wipes the entire Flick.
Settings - A
The display and playback properties of the Flick are controlled in the settings panel,
accessed by clicking the settings button on the top.
accessed by clicking the settings button on the top.
Settings - B
After any changes are made you'll need to click on
Settings - C
In the Capture section, line width and color, and background color are self-explanatory.
The gallery
- There are a number of doodles and flicks available on the gallery panel.
- Doodles add a single doodle onto the current canvas, leaving any curves already there.
- Flicks replace all the frames, and are ready to play.