Using the Toy - overview

Create an animated doodle in three easy steps.
First, draw a doodle and click the next button.
                      more info
Next, draw another doodle and, if you want more, press again
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Finally, when two (or more) doodles are drawn, press the button.
This calculates the tweens and plays them back as a standard stop frame animation.
Note: Each doodle is a keyframe. Intermediate doodles (tweens) are constructed by the application for playback.
An animated doodle (yippee!)
During playback, the start button becomes a
(resume)
button (with obvious meaning).
The previous and next buttons
become single frame step buttons, pausing playback, and stepping through the tweens.
Editing - A
To edit the flick click the This stops playback and returns to "capture" mode (drawing) and displays the last doodle.
Editing - B
During capture the button removes the last curve of the current doodle.
clears the current doodle and
wipes the entire Flick.
Settings - A
The display and playback properties of the Flick are controlled in the settings panel,
accessed by clicking the settings button on the top.
Settings - B
After any changes are made you'll need to click on
Settings - C
In the Capture section, line width and color, and background color are self-explanatory.
The gallery
  • There are a number of doodles and flicks available on the gallery panel.
  • Doodles add a single doodle onto the current canvas, leaving any curves already there.
  • Flicks replace all the frames, and are ready to play.
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