This is a work in progress. If you have any questions, why not whazz them into the feedback page.

Using the Toy - overview

  • Draw a doodle and click the next button (+).
    Each doodle is a keyframe. Intermediate doodles (tweens) are constructed by the application for playback.
  • Draw another doodle and, if you want more, press again
  • When two (or more) doodles are drawn, press the button.
    This calculates the tweens and plays them back as a standard stop frame animation.
  • During playback, the start button becomes a pause (then resume) button with obvious meaning.
    The previous and next buttons become single frame step buttons, pausing playback.
  • During capture (drawing) the removes the last curve of the current doodle.
    clears the current doodle and
    wipes the entire Flick.

Settings

  • The display and playback properties of the Flick are controlled in the settings panel.
    After any changes are made you'll need to click on
  • In the Capturesection, line width and color, and background color are self-explanatory.
  • Calculation auto is not yet implemented but the Smoothing slider applies to the last curve of the current doodle.
    If you would like to smooth a prior curve then any subsequent curves have to be deleted (sorry - cheap)
  • Playback fps: sets the frame rate,
    tweenCount specifies how many tween frames are synthesised between doodles (note that zero means that it acts as standard stop frame player)

The gallery

  • There are a number of doodles and flicks available on the gallery panel.
  • Doodles add a single doodle onto the current canvas, leaving any curves already there.
  • Flicks replace all the frames, and are ready to play.
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