This is a work in progress. If you have any questions, why not
whazz them into the feedback page.
Using the Toy - overview
- Draw a doodle and click the next button (+).
Each doodle is a keyframe. Intermediate doodles (tweens) are constructed by the application for playback.
- Draw another doodle and, if you want more, press again
- When two (or more) doodles are drawn, press the button.
This calculates the tweens and plays them back as a standard stop frame animation. - During playback, the start button becomes a pause (then resume) button with obvious meaning.
The previous and next buttons become single frame step buttons, pausing playback.
During capture (drawing) the removes the last curve
of the current doodle.
clears the current doodle and
wipes the entire Flick.
Settings
- The display and playback properties of the Flick are controlled in the settings panel.
After any changes are made you'll need to click on - In the Capturesection, line width and color, and background color are self-explanatory.
- Calculation auto is not yet implemented but the Smoothing slider applies to
the last curve of the current doodle.
If you would like to smooth a prior curve then any subsequent curves have to be deleted (sorry - cheap) - Playback fps: sets the frame rate,
tweenCount specifies how many tween frames are synthesised between doodles (note that zero means that it acts as standard stop frame player)
The gallery
- There are a number of doodles and flicks available on the gallery panel.
- Doodles add a single doodle onto the current canvas, leaving any curves already there.
- Flicks replace all the frames, and are ready to play.